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Maybe it ran natively in earlier OS X versions. It should be noted that none of these options support copy and paste, but then again neither do WinFrotz and WinFrotz on Windows. I haven’t seen much written about this in the past two years, so I thought I that would ring in on the state of interactive fiction interpreters for OS X. The change logs in the source distribution do not cover the carbonization effort to run native on Mac OS X, so I derived a diff file for reference. Zip code base by Mark Howell.

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Carbonized by Matthew Russotto. Zip code base by Mark Howell.

The nitfool characteristics that make an interpreter good for other versions don’t necessarily make it good for version 6. I haven’t seen much written about this in the past two years, so I thought I that would ring in on the state of interactive fiction interpreters for OS X.

Frotz core by Stefan Jokisch. Ivan Drucker has thoughtfully brought some great Zoom updates to my attention about which I have revised the above chartand has provided the following information on running z-code on OS X using Java and Terminal:.

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Just move the game application file to the directory with your Z-code story file and graphics files.

Inform – ZMachine – Interpreters

It’s a tough choice, but my favorite is Nitfol 0. Despite the hassle, Infocom’s version 6 z-code games were kind of fun. Application by Scott Lahteine. The assessment criteria are arbitrary and reflect my own preferences.

The strong suit of Zoom is it’s niitfol to handle graphics-laden v6 z-code without sacrificing window resizing for text-only games. Application by Matthew Russotto. Here is a snapshot of the landscape.

Zip Infinity Carbon & Nitfol Carbon

Glk Library by Andrew C. Especially Zork Zero, with its geographical text frames, room icons, and games-within-the-game.

nitfol

However, like its non-v6 counterpart, it does not support screen resizing at all. It even supports copy and paste!

If you are willing to forgo blorb and quetzal support, you can still of course use Infocom’s v6 interpreter, which shipped with Zork Zero, Shogun, Journey, and Arthur. However, as you can see, text is framed a little oddly. Your options for playing version 6 games are Infocom’s own v6 interpreter, Zoom, and Zip Infinity v6 Carbon. As you can see, the ifarchive is unfortunately not the best place to go to get the latest versions of OS X interpreters.

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nitfol

Maybe it ran natively in earlier OS X versions. As an aside to developers, it seems to me that any future development of the Mac Glk library would reasonably start here. The change logs in the source distribution do not cover the carbonization effort to run native on Mac OS X, so I derived a diff file for reference.

Nitfol: Interactive Fiction Interpreter

It should be noted that none of these options support copy and paste, but then again neither do WinFrotz and WinFrotz on Windows. Everyone has done a nice job here with the resizeable, integrated scroll bar.

nitfol

There are good things about all these programs. Ironically, this may be due to Zoom’s faithfulness in correctly implementing the blorb spec.